Being invisible works best, but even when Sith fly through the air waving Lightsabers all they get to do is look surprised as the Scoundrel’s scattergun sends them back the way they came. In addition to his trusty blaster the Scoundrel packs a stealth belt, a scattergun and a med pack–everything he needs to get in, knock the enemy for a loop and get out alive. The Scoundrel doesn’t have time for politeness or a fair fight. ![]() Specializations (advanced classes) Scoundrel Fast on the draw and a crack shot with a blaster, Smugglers tend to shoot first and be the last ones standing. Despite the sly tactics, they are more than capable of holding their own in a fair fight. Preferring to tip the odds in their favor from the start, Smugglers often rely on the element of surprise, using stealth and trickery to catch opponents off guard. The Smuggler’s approach to fighting is guileful and improvisational. It shows off a number of abilities as well as your companion Bowdaar. Though style is rarely their intent, it seems to come naturally to Smugglers, and their dashing duds generally complement their roguish charm.īe sure to watch undoubtedly the best progression trailer out of all classes: this one has action, drama, comedy and a whole lot more. ![]() Usually carrying a fast-firing blaster or two, Smugglers have everything they need to shoot their way out of trouble. Wearing comfortable, flexible clothing with some custom modifications, Smugglers are able to stay light on their feet and quick on the draw. They don’t wear fancy armor or carry high-powered blaster rifles, but Smugglers are outfitted for action nonetheless. They’re careful and cunning when sneaking into enemy territory, but when caught in the open, whether bluffing or gambling, they appear comfortable staging a courageous stand. These images highlight their ability to adapt to almost any situation. Quicken your party’s pace for 15 seconds, increasing movement speed by 50% for all friendly units within 20 meters.Īs smart and stealthy as Smugglers might be, surveillance recording from various spaceports and secured warehouses has captured them in the act. Snare close range enemies while diving into cover.Ī surprising shot that does moderate damage and prevents all actions for 4 seconds. Prvoides an increase in presence to the smuggler and group members for 30 minutes The Smuggler pretends to surrender, thereby lowering all aggro. The smuggler’s critical chance is doubled for 15 seconds. Keep your cool and regenerate energy over the next 6 seconds. Removes the Smuggler from any stun, fear, or movement impairing effects Heals a friendly target for a moderate amount. Only works against a vulnerable (blinded/stunned) target. ![]() Cannot be used while in cover.įires a shot at the target’s head that deals heavy damage. Affects a maximum of 5 targets.ĭeliver a low blow to the target, dealing light damage and stunning it for 5 seconds. Spray a wave of bolts towards the target and those nearby dealing heavy damage over 2.5 seconds. Increases the party’s critical hit chance by a small percentage for a certain time Strikes the target with your weapon for low(?) kinetic damage Affects a maximum of 6 targets.Ĭatch your breath, recovering your Health and Energy over 15 seconds. Blindness ends prematurely if an affected target is damaged. Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. When the smuggler has targeted an enemy, this extra key press is not needed.įire three powerful blasts at your target. ![]() The smuggler can take cover whenever there are obstacles in range, using the ‘F’ key to find cover points. Smuggler Abilities Starting Abilities NameĪ flurry of bolts shot from your blaster.Įvasion increase against targets in your cone of cover while taking cover. When doing combat as a smuggler, the ultimate goal is to be sneaky and trick the enemy into make a mistake so that the kill can be made. However, he does rely on a strong blaster that can pack a punch. If a smuggler can run away from the situation, it is probably better so he can recover. While they rely on sneaking the most, if they are caught doing something illicit, their handing blaster definitely can get their opinion heard and help them to escape.įor a smuggler, it isn’t about heavy armor or any of that instead, it’s about comfort and speed. They make enemies faster than any other class. They can adapt to a situation faster than most other classes, but that’s because they have to. Smugglers are known for being incredibly sneaky and cunning. Finally, after so many games, the ability to play as Han Solo, or at least a Han Solo type of character, is available.
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